Clash Royale Three Musketeers Card
The Three Musketeers card is unlocked from the Royal Arena (Arena 7). It spawns three single-target, medium-ranged Musketeers with both moderate hitpoints and damage. A Three Musketeers card costs 10 Elixir to deploy.
“Trio of powerful, independent markswomen, fighting for justice and honor. Disrespecting them would not be just a mistake, it would be a cardinal sin!”
Elixir Cost: 10
Arena: Royal Arena
Release Date: 29 February 2016
- The Three Musketeers is a very risky card to play. Being a high-cost card at 10 Elixir, it is imperative to know whether or not the opponent has cards such as the Skeleton Army or Rocket to punish the player for playing the card.
- The opponent can simply cast a Fireball and Zap, Fire Spirits and Zap, Poison, Fireball and The Log, Rocket, or Lightning on the Three Musketeers to eliminate all of them, giving them a significant Elixir advantage.
- Be careful, though, your opponent may have a Minion Horde, Skeleton Army, Goblin Gang, or other swarm troops to attack you when you have used your spells.
- The Three Musketeers will not be killed by a Fireball of an equal level.
- Be careful when using Fireball and The Log or Fireball and Zap to kill them as the Fireball can knock the Musketeers backwards, causing one of the spells to miss. It is best to use Zap first when doing a Fireball and Zap combo to ensure that they both hit them.
- Be careful when using the Lightning to counter them. It always targets the units with the highest hitpoints, so if they are using Barbarians as a tank, the Lightning will only target the Barbarians and leave all three Musketeers alive.
- A well placed Ice Spirit paired with the Guards are capable of taking out the Three Musketeers for a huge 6 Elixir advantage.
- The Three Musketeers can be very powerful support for a tank like the Royal Giant, catching the opponent off guard and quickly annihilating them if no defensive cards are available. A good combo to take care of this is a Valkyrie or Barbarians then quick-drop Freeze.
- The Three Musketeers deal heavy damage with a Rage, easily demolishing a Crown Tower in a few seconds. It is an effective but very risky idea to pair them with Lumberjack. It can easily take a Crown Tower if not effectively countered. However, it costs a massive 14 Elixir and may leave you unprepared for an enemy push.
- It is extremely important to distract the Three Musketeers when they are spawned, as they will not change their target once they lock onto a Crown Tower, dealing devastating damage even if the player tries to destroy them.
- Keep in mind that when the Three Musketeers are not distracted, deploying cheap swarm troops like Spear Goblins is very ineffective. This is because they are in a group of three and have low hitpoints; therefore they can eliminate the Spear Goblins in a single burst.
- If they lock on to the player’s Crown Tower, try making them re-target by pushing their hitbox away with a troop that only targets buildings like the Giant or by placing down troops in front of them and then use a Zap on them.
- When deploying the Three Musketeers, deploy them in the back of the arena so there is time to generate Elixir before they attack the enemy. It is recommended to use tanks to protect them, but unfortunately, as risky as it is, spells like Rocket and Fireball can damage the Princess Towers and simultaneously kill or weaken the Three Musketeers. A better idea is to place a tank at the rear of the arena and the Three Musketeers behind them.
- A key part of most Three Musketeer decks is baiting out the opponent’s heavy spell, therefore, cards like Elixir Collector and Minion Horde are very popular in this archetype. For example, an Elixir collector is tempting Fireball bait for the opponent but if he uses his Fireball on the Elixir Collector, you will be free to use the Three Musketeers without having to worry about the opponent instantly spelling them down.
- The player should also deploy the Three Musketeers in the middle of your part of the arena so they will split up into 2 groups. The opponent is very likely to try to counter the group with 2 Musketeers, so supporting the solo Musketeer might take your opponent by surprise. You may also support the 2 Musketeer group with a mini tank and the solo one with a stronger tank, or vice versa.
- Never try deploying four Musketeers or more unless the opponent has no area damage cards. In the case of 4 Musketeers, not only does it cost 14 Elixir, a Fireball + Zap combo can wipe them off the Arena and give the opponent a huge 8 Elixir profit. The player can, however, deploy the Three Musketeers in the middle of the arena, making them split up, and then deploy another Musketeer in the solo-musketeer side.
- When the opponent has a Crown Tower destroyed, the player can deploy the Three Musketeers in the middle of the Arena, doing lots of damage to the other Crown Tower and often taking the opponent by surprise. It is not recommended to do this if the opponent has a building on their side of the arena, as this will give them time to counter the Musketeers, or if the opponent has the potential to benefit from the elixir advantage the player has given him by making this risky play. However if your opponent’s Princess Tower is low on health you can use the Three Musketeers to easily take out the Arena Tower very quickly with very little time for your opponent to counter your push.
- If the opponent has deployed the Three Musketeers in the extra territory, you should deploy a tank or distraction, like a Valkyrie or P.E.K.K.A. in the centre of them as soon as possible in order to sustain minimal damage while gaining an elixir advantage and potential for a counter push.
- If you place a Lumberjack near the Three Musketeers the enemy can be instantly destroyed by the sheer speed and power, but be sure to pull out the Three Musketeers so as to surprise your enemy.
- Although a Valkyrie can defeat a Musketeer with ease, the Three Musketeers’ sheer damage per second will kill the Valkyrie before she can kill them.
- When a tank approaches the player’s Princess Tower, they can deploy Three Musketeers, as they will kill the tank and then make a strong push.
- The Three Musketeers were added to the game on 29/2/16 with the March 2016 Update.
- On 23/3/16, a Balance Update decreased the Three Musketeers’ cost to 9 (from 10).
- On 3/5/16, the May 2016 Update fixed the “range bug”, decreasing the Three Musketeers’ range to 6 (from 6.5) but with no change to effective range.
- On 4/2/19, a Balance Update increased the Three Musketeers’ cost to 10 (from 9) but also increased the Musketeer’s damage by 3%.
- The Three Musketeers card is the most expensive card in the game.
- The name and description of the card is a reference to the classic novel, The Three Musketeers.
- When compared to the player spawning 3 Musketeers individually, the Three Musketeers card is cheaper by 2 Elixir. Playing the regular Musketeer and using the Mirror on her costs 1 less elixir than the 3 Musketeers, but only yields 2 Musketeers.